Saul Bass

October 31, 2005 at 6:25 pm

Once SBC Communications has acquired AT&T, one of the strongest brands in history will soon fade away. Saul Bass is the inventor of the AT&T logo, and one of my all-time favorite designers. Along with his timeless logo designs, he virtually single-handedly revolutionized Hollywood film titles and credits.

Here are my top five links to websites featuring this extraordinary designer:

Design Museum: Saul Bass / Graphic Designer (1920-1996)

Saul Bass On The Web – A Tribute Site by Brendan Dawes

Titles Designed by Saul Bass

The Reel Poster Gallery: Movie Posters by Saul Bass

AIGA – Saul Bass

Design | |

Position Is Everything

9:48 am

Want to find out why your site looks great in all browsers except for that one finicky stickler? At Position is Everything, Big John and Holly Bergevin document some obtuse CSS bugs in modern browsers and show workarounds to those problematic quirks.

CSS | |

Burton Snowboards – Series 13

9:42 am

Build your own custom board with this Flash snowboard builder from Burton. Yes, I think it’s time to buy a new board for this season.

Flash | |

Craig’s Blog Publishes 100th Post

9:29 am

Wow! I’ve made it to my 100th post since launching this blog in April. This is quite a feat considering how most blogs don’t last longer than two weeks. Thank you to all who have been paying attention.

Updates | |

Trusted Computing

9:27 am

Benjamin Stephan and Lutz Vogel have put together a fine film about Trusted Computing.

Animation | |

1st Ave Machine

October 26, 2005 at 5:31 pm

Machine meets life. 1st Ave Machine is a NYC based CGI VFX/Animation Studio and Production Company. I’m gonna to be looking out for any plants with glossy black lenses from now on.

3D | |

Angryblue

5:17 pm

Halloween is approaching fast, so get in the mood with Angryblue’s gory illustrations. I definitely have a thing for heavy-messy-dark ink drawings. Prepare yourself for some serious Goth at Angryblue.

Illustration | |

Machinima: 3D Game-Based Filmmaking

October 21, 2005 at 9:37 am

With the release of The Sims 2 comes a new ad campaign, featuring machinima (pronounced ma-SHEEN-i-ma), a new film genre where video game players capture footage of themselves and then edit it together with narrative. Electronic Arts hired Rooster Teeth Productions to create “The Strangerhood“, a parody of reality TV, to promote their Sims 2 game. Machinima has become so popular that The Academy of Machinima Arts & Sciences is planning the 2005 Machinima Film Festival in NYC for November, and The New York Times wrote an article about Rooster Teeth Productions in their August issue titled The Xbox Auteurs.

Yesterday, the new Doom movie, based on the ground-breaking video game hit theaters everywhere. The movie truly emulates the first-person gameplay of the original. As video games draw closer and closer to film quality, and more and more game-themed films are released, will we see machinima being used in Hollywood? Recently, Autodesk, the makers of 3ds Max, the premiere 3D game development platform, announced their merger with Alias, the makers of Maya, the industry standard for 3D in major Hollywood films. What this most likely means for the 3D development community is that eventually there will be one comprehensive 3D program for both video games and feature films. The line between games and films is blurring rapidly.

Animation | |

Particletree – 4 Layers of Separation

October 18, 2005 at 11:56 am

Particletree’s Ryan Campbell offers up the 4th layer of separation for web development. The predominant thinking has been three layers of separation: structural, presentational, and behavioral – completely ignoring the 4th layer: data. This is a very important article to read if you are a serious web developer. Through the use of XSLT, developers are now able to supply the data in any form they wish. Structured data makes web development simpler on the front end, since we no longer care how the data is stored on the backend, and XSLT takes care of the rest. Ryan also offers some links to more information on the subject, and illustrates how Google uses this approach in its AJAX applications.

Development | |

FORTUNE Magazine Covers Bram Cohen’s BitTorrent

10:29 am

FORTUNE Magazine’s article BITTORRENT: THE GREAT DISRUPTER chronicles Bram Cohen’s development of his groundbreaking BitTorrent technology. It’s an excellent example of what one individual with enormous patience and vision can accomplish.

Technology | |