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	<title>craig phares design &#187; 3D</title>
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	<link>http://craigphares.com/blog</link>
	<description>design according to craig phares</description>
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		<title>Flash Papervision3D Quake MD2 Model Viewer</title>
		<link>http://craigphares.com/blog/2011/02/flash-papervision3d-quake-md2-model-viewer/</link>
		<comments>http://craigphares.com/blog/2011/02/flash-papervision3d-quake-md2-model-viewer/#comments</comments>
		<pubDate>Thu, 03 Feb 2011 01:51:42 +0000</pubDate>
		<dc:creator>Craig Phares</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[MD2]]></category>
		<category><![CDATA[Papervision3D]]></category>

		<guid isPermaLink="false">http://craigphares.com/blog/?p=770</guid>
		<description><![CDATA[I&#8217;ve recently been working in Papervision3D with some MD2 avatars. Since the MD2 format was originally designed for Quake II, I figured there were no better models to use than the actual game models. I&#8217;ll be releasing the code in a thorough tutorial on how to accomplish this, but in the meantime, you can see [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://sixoverground.com/dev/qmv/"><img src="http://craigphares.com/blog/wp-content/uploads/2011/02/qmv.jpg" alt="Quake Model Viewer" title="Quake Model Viewer" width="269" height="202" class="alignleft size-full wp-image-771" /></a> I&#8217;ve recently been working in <a href="http://blog.papervision3d.org/">Papervision3D</a> with some MD2 avatars. Since the MD2 format was originally designed for Quake II, I figured there were no better models to use than the actual game models. I&#8217;ll be releasing the code in a thorough tutorial on how to accomplish this, but in the meantime, you can see the <a href="http://sixoverground.com/dev/qmv/">Quake Model Viewer</a> in action.</p>
<p>I&#8217;ve tied in the original sounds to the avatar actions, and the two player avatars have separate weapon models that work seamlessly within the viewer. I plan on rolling in some further improvements before releasing the full tutorial.</p>
<p><a href="http://sixoverground.com/dev/qmv/">Check out the Quake Model Viewer</a></p>
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		<title>Open Source 3D</title>
		<link>http://craigphares.com/blog/2010/02/open-source-3d/</link>
		<comments>http://craigphares.com/blog/2010/02/open-source-3d/#comments</comments>
		<pubDate>Thu, 18 Feb 2010 16:49:04 +0000</pubDate>
		<dc:creator>Craig Phares</dc:creator>
				<category><![CDATA[3D]]></category>

		<guid isPermaLink="false">http://craigphares.com/blog/?p=760</guid>
		<description><![CDATA[Lately I&#8217;ve been playing around with Blender, an open source 3D modeling and animation application, and I have to say I&#8217;m pleasantly surprised. Virtually anything that can be realized in commercial 3D programs can be done in Blender. I&#8217;ll be posting some tutorials soon on some of the techniques I&#8217;ve found useful within Blender and [...]]]></description>
			<content:encoded><![CDATA[<p>Lately I&#8217;ve been playing around with <a href="http://www.blender.org/">Blender</a>, an open source 3D modeling and animation application, and I have to say I&#8217;m pleasantly surprised. Virtually anything that can be realized in commercial 3D programs can be done in Blender. I&#8217;ll be posting some tutorials soon on some of the techniques I&#8217;ve found useful within Blender and how your 3D models can be brought into Flash using <a href="http://blog.papervision3d.org/">Papervision3D</a>.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>1st Ave Machine</title>
		<link>http://craigphares.com/blog/2005/10/1st-ave-machine/</link>
		<comments>http://craigphares.com/blog/2005/10/1st-ave-machine/#comments</comments>
		<pubDate>Thu, 27 Oct 2005 00:31:00 +0000</pubDate>
		<dc:creator>Craig Phares</dc:creator>
				<category><![CDATA[3D]]></category>

		<guid isPermaLink="false">http://craigphares.com/blog/?p=104</guid>
		<description><![CDATA[Machine meets life. 1st Ave Machine is a NYC based CGI VFX/Animation Studio and Production Company. I&#8217;m gonna to be looking out for any plants with glossy black lenses from now on.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.craigphares.com/blog/uploaded_images/1stavemachine-738331.jpg"><img src="http://www.craigphares.com/blog/uploaded_images/1stavemachine-737438.jpg" border="0" alt="" /></a></p>
<p>Machine meets life. <a href="http://www.1st-ave-machine.com/" rel="3d">1st Ave Machine</a> is a NYC based CGI VFX/Animation Studio and Production Company. I&#8217;m gonna to be looking out for any plants with glossy black lenses from now on.</p>
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