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	<title>craig phares design &#187; Games</title>
	<atom:link href="http://craigphares.com/blog/category/games/feed/" rel="self" type="application/rss+xml" />
	<link>http://craigphares.com/blog</link>
	<description>design according to craig phares</description>
	<lastBuildDate>Fri, 30 Sep 2011 21:38:50 +0000</lastBuildDate>
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		<title>Flash Papervision3D Quake MD2 Model Viewer</title>
		<link>http://craigphares.com/blog/2011/02/flash-papervision3d-quake-md2-model-viewer/</link>
		<comments>http://craigphares.com/blog/2011/02/flash-papervision3d-quake-md2-model-viewer/#comments</comments>
		<pubDate>Thu, 03 Feb 2011 01:51:42 +0000</pubDate>
		<dc:creator>Craig Phares</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[MD2]]></category>
		<category><![CDATA[Papervision3D]]></category>

		<guid isPermaLink="false">http://craigphares.com/blog/?p=770</guid>
		<description><![CDATA[I&#8217;ve recently been working in Papervision3D with some MD2 avatars. Since the MD2 format was originally designed for Quake II, I figured there were no better models to use than the actual game models. I&#8217;ll be releasing the code in a thorough tutorial on how to accomplish this, but in the meantime, you can see [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://sixoverground.com/dev/qmv/"><img src="http://craigphares.com/blog/wp-content/uploads/2011/02/qmv.jpg" alt="Quake Model Viewer" title="Quake Model Viewer" width="269" height="202" class="alignleft size-full wp-image-771" /></a> I&#8217;ve recently been working in <a href="http://blog.papervision3d.org/">Papervision3D</a> with some MD2 avatars. Since the MD2 format was originally designed for Quake II, I figured there were no better models to use than the actual game models. I&#8217;ll be releasing the code in a thorough tutorial on how to accomplish this, but in the meantime, you can see the <a href="http://sixoverground.com/dev/qmv/">Quake Model Viewer</a> in action.</p>
<p>I&#8217;ve tied in the original sounds to the avatar actions, and the two player avatars have separate weapon models that work seamlessly within the viewer. I plan on rolling in some further improvements before releasing the full tutorial.</p>
<p><a href="http://sixoverground.com/dev/qmv/">Check out the Quake Model Viewer</a></p>
]]></content:encoded>
			<wfw:commentRss>http://craigphares.com/blog/2011/02/flash-papervision3d-quake-md2-model-viewer/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>The Schoolyard Is Live!</title>
		<link>http://craigphares.com/blog/2009/09/the-schoolyard-is-live/</link>
		<comments>http://craigphares.com/blog/2009/09/the-schoolyard-is-live/#comments</comments>
		<pubDate>Tue, 29 Sep 2009 13:35:40 +0000</pubDate>
		<dc:creator>Craig Phares</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Schoolyard]]></category>

		<guid isPermaLink="false">http://craigphares.com/blog/?p=751</guid>
		<description><![CDATA[The Schoolyard is up and running! Check out the Beta version of my very first Facebook game! Contact me if you&#8217;re interested in becoming a beta tester, and receive 5 Extra Credits and one exclusive item.]]></description>
			<content:encoded><![CDATA[<div id="attachment_749" class="wp-caption alignleft" style="width: 160px"><img src="http://craigphares.com/blog/wp-content/uploads/2009/09/Schoolyard-Logo-200-150x150.jpg" alt="The Schoolyard" title="The Schoolyard" width="150" height="150" class="size-thumbnail wp-image-749" /><p class="wp-caption-text">The Schoolyard</p></div>
<p><a href="http://apps.facebook.com/schoolyard">The Schoolyard</a> is up and running! Check out the Beta version of my very first Facebook game! Contact me if you&#8217;re interested in becoming a beta tester, and receive 5 Extra Credits and one exclusive item.</p>
]]></content:encoded>
			<wfw:commentRss>http://craigphares.com/blog/2009/09/the-schoolyard-is-live/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Schoolyard Is Coming!</title>
		<link>http://craigphares.com/blog/2009/09/the-schoolyard-is-coming/</link>
		<comments>http://craigphares.com/blog/2009/09/the-schoolyard-is-coming/#comments</comments>
		<pubDate>Fri, 25 Sep 2009 20:30:51 +0000</pubDate>
		<dc:creator>Craig Phares</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Schoolyard]]></category>

		<guid isPermaLink="false">http://craigphares.com/blog/?p=748</guid>
		<description><![CDATA[My very first Facebook game, The Schoolyard, is launching next week, Tuesday the 28th! Send me a message if you&#8217;re interested in becoming a beta tester. All volunteers receive 5 Extra Credits and one exclusive item only available to beta testers!]]></description>
			<content:encoded><![CDATA[<div id="attachment_749" class="wp-caption alignleft" style="width: 160px"><img src="http://craigphares.com/blog/wp-content/uploads/2009/09/Schoolyard-Logo-200-150x150.jpg" alt="The Schoolyard" title="The Schoolyard" width="150" height="150" class="size-thumbnail wp-image-749" /><p class="wp-caption-text">The Schoolyard</p></div>
<p>My very first Facebook game, The Schoolyard, is launching next week, Tuesday the 28th! Send me a message if you&#8217;re interested in becoming a beta tester. All volunteers receive 5 Extra Credits and one exclusive item only available to beta testers!</p>
]]></content:encoded>
			<wfw:commentRss>http://craigphares.com/blog/2009/09/the-schoolyard-is-coming/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Quake in Flash!!!</title>
		<link>http://craigphares.com/blog/2007/11/quake-in-flash/</link>
		<comments>http://craigphares.com/blog/2007/11/quake-in-flash/#comments</comments>
		<pubDate>Sat, 03 Nov 2007 18:35:34 +0000</pubDate>
		<dc:creator>Craig Phares</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Flash]]></category>

		<guid isPermaLink="false">http://craigphares.com/blog/?p=231</guid>
		<description><![CDATA[Yup, it's been done. Using the new C++ to AS3 converter, Scott Peterson has ported Quake to Flash. Unbelievable!!! What's next? World of Warcraft in Flash? View the second video down at Peter Elst's Adobe MAX Chicago - Sneak Peaks page.]]></description>
			<content:encoded><![CDATA[<p>Yup, it&#8217;s been done. Using the new C++ to AS3 converter, Scott Peterson has ported Quake to Flash. Unbelievable!!! What&#8217;s next? World of Warcraft in Flash? View the second video down at Peter Elst&#8217;s <a rel="flash" href="http://www.peterelst.com/blog/2007/10/03/adobe-max-chicago-sneak-peeks/">Adobe MAX Chicago &#8211; Sneak Peaks</a> page.</p>
]]></content:encoded>
			<wfw:commentRss>http://craigphares.com/blog/2007/11/quake-in-flash/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Desktop Tower Defense</title>
		<link>http://craigphares.com/blog/2007/04/desktop-tower-defense/</link>
		<comments>http://craigphares.com/blog/2007/04/desktop-tower-defense/#comments</comments>
		<pubDate>Mon, 02 Apr 2007 01:36:22 +0000</pubDate>
		<dc:creator>Craig Phares</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Flash]]></category>

		<guid isPermaLink="false">http://craigphares.com/blog/?p=229</guid>
		<description><![CDATA[Mind-numbingly addictive. Beware. Desktop Tower Defense is a simple and fun strategy game.]]></description>
			<content:encoded><![CDATA[<p>Mind-numbingly addictive. Beware. <a rel="games" href="http://www.handdrawngames.com/DesktopTD/">Desktop Tower Defense</a> is a simple and fun strategy game.</p>
]]></content:encoded>
			<wfw:commentRss>http://craigphares.com/blog/2007/04/desktop-tower-defense/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Line Rider</title>
		<link>http://craigphares.com/blog/2006/11/line-rider/</link>
		<comments>http://craigphares.com/blog/2006/11/line-rider/#comments</comments>
		<pubDate>Thu, 16 Nov 2006 22:03:33 +0000</pubDate>
		<dc:creator>Craig Phares</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Flash]]></category>

		<guid isPermaLink="false">http://craigphares.com/blog/?p=224</guid>
		<description><![CDATA[No words can describe Line Rider.]]></description>
			<content:encoded><![CDATA[<p>No words can describe <a rel="art" href="http://www.deviantart.com/deviation/40255643/">Line Rider</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://craigphares.com/blog/2006/11/line-rider/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>GOD GAME</title>
		<link>http://craigphares.com/blog/2006/06/god-game/</link>
		<comments>http://craigphares.com/blog/2006/06/god-game/#comments</comments>
		<pubDate>Wed, 07 Jun 2006 10:46:46 +0000</pubDate>
		<dc:creator>Craig Phares</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://craigphares.com/blog/?p=213</guid>
		<description><![CDATA[Laukosargas Svarog has created the island of Svarga in Second Life with a fully-functional ecosystem.]]></description>
			<content:encoded><![CDATA[<p><img title="GOD GAME" alt="GOD GAME" src="http://craigphares.com/blog/wp-content/uploads/2006/06/god_game.jpg" /></p>
<p>Laukosargas Svarog has created the island of Svarga in Second Life. This is a fully-functional ecosystem, with rain, plants, and animals &#8211; all relying on each other for survival. If Laukosargas was to turn off the clouds, &#8220;the whole system would die in about six hours.&#8221; Laukosargas is a veteran game programmer, and has worked on Black &#038; White, a classic &#8220;god game&#8221;. <a rel="games" href="http://nwn.blogs.com/nwn/2006/05/god_game.html">New World Notes</a> has a great article on this.</p>
]]></content:encoded>
			<wfw:commentRss>http://craigphares.com/blog/2006/06/god-game/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Web Zen: mind games</title>
		<link>http://craigphares.com/blog/2006/05/web-zen-mind-games/</link>
		<comments>http://craigphares.com/blog/2006/05/web-zen-mind-games/#comments</comments>
		<pubDate>Tue, 30 May 2006 12:52:46 +0000</pubDate>
		<dc:creator>Craig Phares</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://craigphares.com/blog/?p=211</guid>
		<description><![CDATA[Boing Boing has posted some links to some great time-wasting mind games: http://www.boingboing.net/2006/05/15/web_zen_mind_games.html.]]></description>
			<content:encoded><![CDATA[<p>Boing Boing has posted some links to some great time-wasting mind games: <a rel="games" href="http://www.boingboing.net/2006/05/15/web_zen_mind_games.html">http://www.boingboing.net/2006/05/15/web_zen_mind_games.html</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://craigphares.com/blog/2006/05/web-zen-mind-games/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Flow</title>
		<link>http://craigphares.com/blog/2006/03/flow/</link>
		<comments>http://craigphares.com/blog/2006/03/flow/#comments</comments>
		<pubDate>Thu, 30 Mar 2006 00:19:00 +0000</pubDate>
		<dc:creator>Craig Phares</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://craigphares.com/blog/?p=208</guid>
		<description><![CDATA[Deceptively simple, deceptively addicting. Jenova Chen&#8217;s Flow is the result of his MFA thesis.]]></description>
			<content:encoded><![CDATA[<p>Deceptively simple, deceptively addicting. Jenova Chen&#8217;s <a href="http://intihuatani.usc.edu/cloud/flowing/" rel="flash">Flow</a> is the result of his MFA thesis.</p>
]]></content:encoded>
			<wfw:commentRss>http://craigphares.com/blog/2006/03/flow/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A Brief History of Handheld Video Games</title>
		<link>http://craigphares.com/blog/2006/03/a-brief-history-of-handheld-video-games/</link>
		<comments>http://craigphares.com/blog/2006/03/a-brief-history-of-handheld-video-games/#comments</comments>
		<pubDate>Sat, 04 Mar 2006 00:20:00 +0000</pubDate>
		<dc:creator>Craig Phares</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://craigphares.com/blog/?p=204</guid>
		<description><![CDATA[Engadget has just posted A Brief History of Handheld Video Games, starting with Mattel&#8217;s primitive but addicting Football and leading up to the PlayStation Portable and beyond. Within lies a crucial lesson in quality content versus cutting-edge technology.]]></description>
			<content:encoded><![CDATA[<p>Engadget has just posted A Brief History of Handheld Video Games, starting with Mattel&#8217;s primitive but addicting Football and leading up to the PlayStation Portable and beyond. Within lies a crucial lesson in quality content versus cutting-edge technology.</p>
]]></content:encoded>
			<wfw:commentRss>http://craigphares.com/blog/2006/03/a-brief-history-of-handheld-video-games/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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