Open Source 3D

February 18, 2010 at 12:49 pm

Lately I’ve been playing around with Blender, an open source 3D modeling and animation application, and I have to say I’m pleasantly surprised. Virtually anything that can be realized in commercial 3D programs can be done in Blender. I’ll be posting some tutorials soon on some of the techniques I’ve found useful within Blender and how your 3D models can be brought into Flash using Papervision3D.

3D | |

1st Ave Machine

October 26, 2005 at 5:31 pm

Machine meets life. 1st Ave Machine is a NYC based CGI VFX/Animation Studio and Production Company. I’m gonna to be looking out for any plants with glossy black lenses from now on.

3D | |

Machinima: 3D Game-Based Filmmaking

October 21, 2005 at 9:37 am

With the release of The Sims 2 comes a new ad campaign, featuring machinima (pronounced ma-SHEEN-i-ma), a new film genre where video game players capture footage of themselves and then edit it together with narrative. Electronic Arts hired Rooster Teeth Productions to create “The Strangerhood“, a parody of reality TV, to promote their Sims 2 game. Machinima has become so popular that The Academy of Machinima Arts & Sciences is planning the 2005 Machinima Film Festival in NYC for November, and The New York Times wrote an article about Rooster Teeth Productions in their August issue titled The Xbox Auteurs.

Yesterday, the new Doom movie, based on the ground-breaking video game hit theaters everywhere. The movie truly emulates the first-person gameplay of the original. As video games draw closer and closer to film quality, and more and more game-themed films are released, will we see machinima being used in Hollywood? Recently, Autodesk, the makers of 3ds Max, the premiere 3D game development platform, announced their merger with Alias, the makers of Maya, the industry standard for 3D in major Hollywood films. What this most likely means for the 3D development community is that eventually there will be one comprehensive 3D program for both video games and feature films. The line between games and films is blurring rapidly.

Animation | |