Posted January 24, 2006 at 3:00 pm
It’s Whizzball!!! I’m addicted.
Interested in developing Flash games? Take a look at the Flash Game Programming Wiki, dedicated to game programming and development with Macromedia Flash.
Disaffected! is a videogame parody of the Kinko’s copy store, which generates a source of frustration from its patrons. This is part of a new series from Persuasive Games that they call anti-advergames.
That’s right. Complete a MAME cabinet in a day. Ready, go!
Samarost2 is the whimsical story of a gnome-like character who ventures out to rescue his kidnapped dog from a planet of razor-sharp-toothed aliens. This is a real time-waster, so be warned before you start this game. The style and graphical nature of the game brings me back to the Myst and Riven genres, but the overall gameplay is slow and tedious. This is a hunt and point game, where clicking on objects in the scene will unravel a puzzle in order to advance. However, the stunning visuals make this game more than worthwhile. I love the dynamic between the simple vector-illustrated characters and the lush nature-inspired photo environments.
Chris Kohler is running the Game|Life blog over at Wired. The articles are really comprehensive, and I absolutely love his topic title “Game|Death”.
Boing Boing pointed me to this presentation given by Raph Koster, titled The Destiny of Online Games. Raph is the creator of Ultima Online and the author of A Theory of Fun. Although the presentation is primitively designed, it serves as a great example of how PowerPoint can be unboring when enough thought and effort is injected into it. You won’t find one bullet point. The idea that Raph gets across is right on the money, and game developers should pay attention.
Yup, it’s official. Doom is here for the iPod nano. It’s been said that no platform is legitimate until you can play Doom on it.
With the release of The Sims 2 comes a new ad campaign, featuring machinima (pronounced ma-SHEEN-i-ma), a new film genre where video game players capture footage of themselves and then edit it together with narrative. Electronic Arts hired Rooster Teeth Productions to create “The Strangerhood“, a parody of reality TV, to promote their Sims 2 game. Machinima has become so popular that The Academy of Machinima Arts & Sciences is planning the 2005 Machinima Film Festival in NYC for November, and The New York Times wrote an article about Rooster Teeth Productions in their August issue titled The Xbox Auteurs.
Yesterday, the new Doom movie, based on the ground-breaking video game hit theaters everywhere. The movie truly emulates the first-person gameplay of the original. As video games draw closer and closer to film quality, and more and more game-themed films are released, will we see machinima being used in Hollywood? Recently, Autodesk, the makers of 3ds Max, the premiere 3D game development platform, announced their merger with Alias, the makers of Maya, the industry standard for 3D in major Hollywood films. What this most likely means for the 3D development community is that eventually there will be one comprehensive 3D program for both video games and feature films. The line between games and films is blurring rapidly.
David Hayward posted a very topical article about the changing aesthetics of video games. With the ever progressing surge towards true photo-reality in games, the visual effect of games has become banal. Hayward looks at the progression of art history in a similar fashion, proposing that a revolt against photo-realism is imminent. This can even be seen in recent 3D animated movies – once true realism is reached, there’s nowhere else to go – thus the emergence of throwback animation technologies like claymation used in both The Corpse Bride and The Curse of the Were-Rabbit. This article is worth a read even if you’re not interested in video games.