I’ve recently been working in Papervision3D with some MD2 avatars. Since the MD2 format was originally designed for Quake II, I figured there were no better models to use than the actual game models. I’ll be releasing the code in a thorough tutorial on how to accomplish this, but in the meantime, you can see […]
The Schoolyard is up and running! Check out the Beta version of my very first Facebook game! Contact me if you’re interested in becoming a beta tester, and receive 5 Extra Credits and one exclusive item.
My very first Facebook game, The Schoolyard, is launching next week, Tuesday the 28th! Send me a message if you’re interested in becoming a beta tester. All volunteers receive 5 Extra Credits and one exclusive item only available to beta testers!
Yup, it’s been done. Using the new C++ to AS3 converter, Scott Peterson has ported Quake to Flash. Unbelievable!!! What’s next? World of Warcraft in Flash? View the second video down at Peter Elst’s Adobe MAX Chicago – Sneak Peaks page.
Mind-numbingly addictive. Beware. Desktop Tower Defense is a simple and fun strategy game.
No words can describe Line Rider.
Laukosargas Svarog has created the island of Svarga in Second Life with a fully-functional ecosystem.
Boing Boing has posted some links to some great time-wasting mind games: http://www.boingboing.net/2006/05/15/web_zen_mind_games.html.
Deceptively simple, deceptively addicting. Jenova Chen’s Flow is the result of his MFA thesis.
Engadget has just posted A Brief History of Handheld Video Games, starting with Mattel’s primitive but addicting Football and leading up to the PlayStation Portable and beyond. Within lies a crucial lesson in quality content versus cutting-edge technology.