Boing Boing pointed me to this presentation given by Raph Koster, titled The Destiny of Online Games. Raph is the creator of Ultima Online and the author of A Theory of Fun. Although the presentation is primitively designed, it serves as a great example of how PowerPoint can be unboring when enough thought and effort is injected into it. You won’t find one bullet point. The idea that Raph gets across is right on the money, and game developers should pay attention.