David Hayward posted a very topical article about the changing aesthetics of video games. With the ever progressing surge towards true photo-reality in games, the visual effect of games has become banal. Hayward looks at the progression of art history in a similar fashion, proposing that a revolt against photo-realism is imminent. This can even be seen in recent 3D animated movies – once true realism is reached, there’s nowhere else to go – thus the emergence of throwback animation technologies like claymation used in both The Corpse Bride and The Curse of the Were-Rabbit. This article is worth a read even if you’re not interested in video games.